dm_bk_ExAnimalis

[BK]Anticitizen1
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dm_bk_ExAnimalis

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Gepostet: 19.03.2010 - 16:31 Uhr  ·  #1
hi freunde der killbox .)

hier kommt die erste von 2 neuen.. oO


called: dm_bk_ExAnimalis_rc2

its a nice midsize killbox, but feelin more like a dome/arena based map..

DL:
http://www.fileden.com/files/2…imalis.zip

dl contains:
dm_bk_ExAnimalis_rc2.bsp
dm_bk_ExAnimalis_rc2_info.txt

fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..

removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine

forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn


other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones

plasma-beam on/off in center of map
now works for both beams (the large n small one)

changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t enter from this side

changed delay for closing the supply unit door
from 35 sec to 20 sec

changed water beneath the supercharger to acid

rescaled [BK] physbox to 80% of its size.. (better to handle now)

still to fix: :ups:
speed-tubes not always workin like they should do
need to get some help on this point i guess.. sry


ok here the facts n stuff...

build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map) (on 400 its just pure fun)

and has....

16 spawnpoints

8 lifts / organized in 4 pairs,..(2 lifts each).. with lil differences in lift-speed n jumping possibilitys /

5 rotating platforms / 1 on upper center platform + 4 satellites

4 speed-tubes / (sry.. these are working but still lil buggy at the moment.. hope i can fix them soon)

4 ballspawner / each with 1 ball and a 80 sec. respawn-time /

3 ladders /

2 teleports / both in steady random mode with restricted access by rotating door-rings (blocking them will hurt u)
+ some special audio-visual teleport-effects

1 supercharger / supercharger is protected by a energy-shield which is switchable (6 sec off = 100 suit charge)
(will hurt u on touch when active)

buttons:

button 1: / switching off/on the rotating platforms (5 sec delay before it can be used again)
button 2: / disable superchargers energy-shield for 6 secs (means a max of 100 suitpoints on 1 charge..tricky .)
button 3: / disables upper platforms floorshield for 15 secs
button 4: / switching off/on plasma beam effect in maps center
button 5: / for switching off all 4 ballspawners
button 6: / for open the supply unit device , 35 sec delay till closing again


weapons:

stunstick
crowbar
slams
grenades
3X 357
3X x-bow
5X shotgun
5X ar2 (3X orbs)
lots of physics (BK+A custom phys)
and new .) 5X (1rst try) custom skinned explosive barrels


credits goes out to my my buddies from [B§] [EMC2] [TSF] and cyrus for the support.. thx
also want to give credits to cncr, by using re-edited custom textures from cncr´s tex-packs


have fun n regards

AC1
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zerbi
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Re: dm_bk_ExAnimalis

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Gepostet: 19.03.2010 - 17:32 Uhr  ·  #2
sieht n1 aus aber unser killbox server is ja voll am spinnen zur zeit! und larry kommt erst morgen
Carioca
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Re: dm_bk_ExAnimalis

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Gepostet: 20.03.2010 - 10:47 Uhr  ·  #3
ja, nice work, muss ich mal antesten. Das mit dem plasmabeamer on/off button ist mal ne gute idee.
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