hi freunde der killbox .)
hier kommt die erste von 2 neuen.. oO
called: dm_bk_ExAnimalis_rc2
its a nice midsize killbox, but feelin more like a dome/arena based map..
DL:
http://www.fileden.com/files/2…imalis.zip
dl contains:
dm_bk_ExAnimalis_rc2.bsp
dm_bk_ExAnimalis_rc2_info.txt
fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..
removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine
forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn
other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones
plasma-beam on/off in center of map
now works for both beams (the large n small one)
changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t enter from this side
changed delay for closing the supply unit door
from 35 sec to 20 sec
changed water beneath the supercharger to acid
rescaled [BK] physbox to 80% of its size.. (better to handle now)
still to fix: :ups:
speed-tubes not always workin like they should do
need to get some help on this point i guess.. sry
ok here the facts n stuff...
build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map) (on 400 its just pure fun)
and has....
16 spawnpoints
8 lifts / organized in 4 pairs,..(2 lifts each).. with lil differences in lift-speed n jumping possibilitys /
5 rotating platforms / 1 on upper center platform + 4 satellites
4 speed-tubes / (sry.. these are working but still lil buggy at the moment.. hope i can fix them soon)
4 ballspawner / each with 1 ball and a 80 sec. respawn-time /
3 ladders /
2 teleports / both in steady random mode with restricted access by rotating door-rings (blocking them will hurt u)
+ some special audio-visual teleport-effects
1 supercharger / supercharger is protected by a energy-shield which is switchable (6 sec off = 100 suit charge)
(will hurt u on touch when active)
buttons:
button 1: / switching off/on the rotating platforms (5 sec delay before it can be used again)
button 2: / disable superchargers energy-shield for 6 secs (means a max of 100 suitpoints on 1 charge..tricky .)
button 3: / disables upper platforms floorshield for 15 secs
button 4: / switching off/on plasma beam effect in maps center
button 5: / for switching off all 4 ballspawners
button 6: / for open the supply unit device , 35 sec delay till closing again
weapons:
stunstick
crowbar
slams
grenades
3X 357
3X x-bow
5X shotgun
5X ar2 (3X orbs)
lots of physics (BK+A custom phys)
and new .) 5X (1rst try) custom skinned explosive barrels
credits goes out to my my buddies from [B§] [EMC2] [TSF] and cyrus for the support.. thx
also want to give credits to cncr, by using re-edited custom textures from cncr´s tex-packs
have fun n regards
AC1
hier kommt die erste von 2 neuen.. oO
called: dm_bk_ExAnimalis_rc2
its a nice midsize killbox, but feelin more like a dome/arena based map..
DL:
http://www.fileden.com/files/2…imalis.zip
dl contains:
dm_bk_ExAnimalis_rc2.bsp
dm_bk_ExAnimalis_rc2_info.txt
fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..
removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine
forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn
other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones
plasma-beam on/off in center of map
now works for both beams (the large n small one)
changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t enter from this side
changed delay for closing the supply unit door
from 35 sec to 20 sec
changed water beneath the supercharger to acid
rescaled [BK] physbox to 80% of its size.. (better to handle now)
still to fix: :ups:
speed-tubes not always workin like they should do
need to get some help on this point i guess.. sry
ok here the facts n stuff...
build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map) (on 400 its just pure fun)
and has....
16 spawnpoints
8 lifts / organized in 4 pairs,..(2 lifts each).. with lil differences in lift-speed n jumping possibilitys /
5 rotating platforms / 1 on upper center platform + 4 satellites
4 speed-tubes / (sry.. these are working but still lil buggy at the moment.. hope i can fix them soon)
4 ballspawner / each with 1 ball and a 80 sec. respawn-time /
3 ladders /
2 teleports / both in steady random mode with restricted access by rotating door-rings (blocking them will hurt u)
+ some special audio-visual teleport-effects
1 supercharger / supercharger is protected by a energy-shield which is switchable (6 sec off = 100 suit charge)
(will hurt u on touch when active)
buttons:
button 1: / switching off/on the rotating platforms (5 sec delay before it can be used again)
button 2: / disable superchargers energy-shield for 6 secs (means a max of 100 suitpoints on 1 charge..tricky .)
button 3: / disables upper platforms floorshield for 15 secs
button 4: / switching off/on plasma beam effect in maps center
button 5: / for switching off all 4 ballspawners
button 6: / for open the supply unit device , 35 sec delay till closing again
weapons:
stunstick
crowbar
slams
grenades
3X 357
3X x-bow
5X shotgun
5X ar2 (3X orbs)
lots of physics (BK+A custom phys)
and new .) 5X (1rst try) custom skinned explosive barrels
credits goes out to my my buddies from [B§] [EMC2] [TSF] and cyrus for the support.. thx
also want to give credits to cncr, by using re-edited custom textures from cncr´s tex-packs
have fun n regards
AC1
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