dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

Gravity Gun Map!

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gtamike_TSGK
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dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

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Gepostet: 02.05.2010 - 21:32 Uhr  ·  #1
Title: dm_killbox_gravity_gun (New!)
Made By: gtamike_TSGK
--> Download Link
http://forum.tsgk.com/viewtopic.php?mode=attach&id=7302
or
http://www.mediafire.com/file/…un.bsp.bz2
or
http://www.filefront.com/16343759/dm_killbox_gravity_gun.rar

For this map you spawn with the gravity gun to start with, its very fun physics madness and up to 16 players.
Also the map is useful for players that want to really improve there gravity gun skill and be a better player.

About: Below are sub headings about the map and images to make things easy. :)

Map Performance
The map has been heavily optimized because of the mount of physics in the map.
The shadows have been disabled for the physics, and items like suit, heath, stick, crowbar, chargers etc have a fade render setting.
These settings have given the map a huge frame rate boost, so the frame rate stays high all the time ingame.
Also the trap monitor turns off if no one is the room watching it.
The map is very stable and you won’t get lag in any form or crash because of tweaks in map performance, also thanks to map testers.

Wall Curves
The bottom walls/light areas has been designed to reflect physics model that hit it.
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/gif/wall_an.gif]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/gif/wall_an.gifhttp://[/img]

Lifts
I have improved the lifts in the map the best I can, they are not affected by physics models that go under them and will not go back up right after hitting a physic model.
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/gif/lift_an.gif]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/gif/lift_an.gifhttp://[/img]

Containers
People can’t camp and hide in the containers because of a useful button that forces them out after pressed by someone, then you can decide how to take care of them.
In the 2 containers there are health, suit, crowbars and stun sticks only visible/rendered when in containers or very near.
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/camp.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/camp.jpghttp://[/img]

Teleport Room
Only small physics (like blades) can go in the teleport room.
You do this by passing them through the blue areas at door way.
The 1st teleport is easy to see, just jump on the box then jump again forward to be teleported, then box behind you will break so no body can follow you right away.
The 2nd teleport is in that room but you can work that one out hehe.
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/teleport_room.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/teleport_room.jpghttp://[/img]
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/box.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/box.jpghttp://[/img]

Trap
The trap is located in the super charger room when someone is inside the room a green light will turn on from the outside of the room.
If no body is inside the room the outside light will stay red.
By pressing the button the trap will enable metal gates that will lock the player inside of the room.
The player will hear a moving metal sound and then see a solid metal crusher will slowly come down.
The metal crusher will stop at the players head, make a nasty creaking sound and then will crush the player at lightning speed, also play a sound on impact.
There’s another button that does the same thing, it is found in the teleport room with a monitor to watch the player.
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/trap.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/trap.jpghttp://[/img]
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/mon.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/small_size/mon.jpghttp://[/img]

The map is 100% remade/drawn from scratch and stable
It has a new name, improved design, layout of physics, lighting, textures, sounds, models, teleports, help text,
smaller map area size, fall damage disabled, shadows, and heavily optimized, the list goes on.

Bigger Pictures
[img][images/thumbs/user_ID_163_dm_killbox_gravity_gun_1.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/dm_killbox_gravity_gun_1.jpg[/img]
[img][images/thumbs/user_ID_163_dm_killbox_gravity_gun_2.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/dm_killbox_gravity_gun_2.jpg[/img]
[img][images/thumbs/user_ID_163_dm_killbox_gravity_gun_3.jpg]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/dm_killbox_gravity_gun_3.jpg[/img]

Hope you enjoy the map guys :thumpbup:
Leave Comments ;)
gtamike_TSGK
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

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Gepostet: 02.05.2010 - 23:31 Uhr  ·  #2
ahhh a new killbox, i put it on my server! :thanks1: i will test it!
gtamike_TSGK
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

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Gepostet: 03.05.2010 - 00:44 Uhr  ·  #3
.:EDIT:.
The map is running on my server 27/4
for abit, then will be back to normal ;)

(GTAMIKE's Fun Custom Maps)
212.187.208.101:27015

Also on my friends server :)
(Ade's Training Server)
83.142.49.5:28015
dynas
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

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Gepostet: 04.05.2010 - 16:26 Uhr  ·  #4
looks realy good. very nice work with the engine :)
you are a very skilled mapper :thumpbup:
DrEaMs
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

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Gepostet: 04.05.2010 - 21:18 Uhr  ·  #5
Nice map !
It's not for everyone, but it's the right one for me - no magnum, bad for campers :mlol:
gtamike_TSGK
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

 · 
Gepostet: 04.05.2010 - 21:52 Uhr  ·  #6
Thanks guys. :thumpbup:

http://hl2dm-consortium.tsgk.c…game=hl2mp

I was inspired by a graviy gun only server mod in 2006 I loved it and really helped my skill at the time, also the map had 2 containers with items in and was a white killbox.

When the server went and that good graviy gun mod went with it. :net:
So I had to make my own version and learn how to map. :blink:

So I made my own version and design of a gravity gun killbox in 2007.
A clan liked it so much they hosted it 24/7 just that map in cycle. But a year later the clan broke up and server went to, they stopped playing hl2dm.

2 weeks ago 2010 I was looking back at the map thinking, you know what I can make this map alot better, cause i've improve these past 3 years in mapping.
(I had to start from some where and improve in time) ;)

So I decided to make the map from scratch and give it a new name and features. I can live my past dream again in a gravity gun killbox. :)

2007 and 2010 Version .gif image :cgun:
[img][http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/gif/animation_story.gif]http://gtamike.tsgk.com/dm_killbox_gravity_gun_images/gif/animation_story.gif[/img]

Blog
http://gtamikes-maps-blog.piczo.com
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

 · 
Gepostet: 04.05.2010 - 23:17 Uhr  ·  #7
Very nice looking map!
Gonna try it when I have time :)

BTW, already for a long time the servers of Larry and Erich have a similar built-in mod where you can choose gravity gun - only, crowbar-only, xbow-only, and colt-only modes for any map, but admins never use it :), although it is very simple:
set "stripper_confignr" cvar to :
"6" for g-gun only
"7" for crowbar/stunstick only
"8" for xbow-only
"9" for colt only
then change map.
Set "stripper_confignr" to "0" and change map to set it back to normal.

P.S. With "ow_givemeleeweapon" cvar you can set if players keep crowbar/stunstick on respawn ("1"=yes is default). With "ow_givegravgun" cvar one sets if players keep g-gun on respawn ("1"=yes is default) for xbow- or colt- only modes.
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Re: dm_killbox_gravity_gun "New!" (by gtamike_TSGK)

 · 
Gepostet: 05.05.2010 - 00:02 Uhr  ·  #8
Zitat geschrieben von steambob
Very nice looking map!
Gonna try it when I have time :)

BTW, already for a long time the servers of Larry and Erich have a similar built-in mod where you can choose gravity gun - only, crowbar-only, xbow-only, and colt-only modes for any map, but admins never use it :), although it is very simple:
set "stripper_confignr" cvar to :
"6" for g-gun only
"7" for crowbar/stunstick only
"8" for xbow-only
"9" for colt only
then change map.
Set "stripper_confignr" to "0" and change map to set it back to normal.

P.S. With "ow_givemeleeweapon" cvar you can set if players keep crowbar/stunstick on respawn ("1"=yes is default). With "ow_givegravgun" cvar one sets if players keep g-gun on respawn ("1"=yes is default) for xbow- or colt- only modes.


Thanks very much :)

Here's the trap video :mrg:
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