New map - first beta pics

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dynas
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Re: New map - first beta pics

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Gepostet: 17.09.2007 - 18:05 Uhr  ·  #33
cool that the problems are fixed ^^
this thing with to much portals you can explain to me on occasion....
dynas
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Re: New map - first beta pics

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Gepostet: 17.09.2007 - 19:43 Uhr  ·  #34
hmm - just played and i think there are to much pyhsics inside :(
the most players use only physics, smg_granade and balls in this map :(
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Re: New map - first beta pics

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Gepostet: 17.09.2007 - 19:48 Uhr  ·  #35
thats a lot what they use ^^. 3 ar2 balls are ok, smg nades are also only 3 or 4 in, 3 colts. Physics can be a bit much yes, but i dont want to set all heaters to prop static, i let it like it is.

this leaf problem was easy to fix, just write -glview into the first parameter line of expert compile and you get an mapname.gl. This you only open in glviewer and you see in red blocks, which brushes have an error. I had 3 or 4 to change in func_Detail, than it was ok.
zerbi
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Re: New map - first beta pics

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Gepostet: 17.09.2007 - 19:48 Uhr  ·  #36
more bows and colts ^^
Zero
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Re: New map - first beta pics

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Gepostet: 18.09.2007 - 11:07 Uhr  ·  #37
another new map ^^ nice..im gonna try this in a mom :D
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Re: New map - first beta pics

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Gepostet: 18.09.2007 - 18:25 Uhr  ·  #38
Zitat geschrieben von -=CVRL=- Carioca

this leaf problem was easy to fix, just write -glview into the first parameter line of expert compile and you get an mapname.gl. This you only open in glviewer and you see in red blocks, which brushes have an error. I had 3 or 4 to change in func_Detail, than it was ok.


ahh, then I was with my guess on the right path :D
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