thats a lot what they use ^^. 3 ar2 balls are ok, smg nades are also only 3 or 4 in, 3 colts. Physics can be a bit much yes, but i dont want to set all heaters to prop static, i let it like it is.
this leaf problem was easy to fix, just write -glview into the first parameter line of expert compile and you get an mapname.gl. This you only open in glviewer and you see in red blocks, which brushes have an error. I had 3 or 4 to change in func_Detail, than it was ok.
this leaf problem was easy to fix, just write -glview into the first parameter line of expert compile and you get an mapname.gl. This you only open in glviewer and you see in red blocks, which brushes have an error. I had 3 or 4 to change in func_Detail, than it was ok.