dm_nightmare_church (BETA5) Dec 28th 2011

gtamike_TSGK
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dm_nightmare_church (BETA5) Dec 28th 2011

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Gepostet: 29.12.2011 - 18:38 Uhr  ·  #1


dm_nightmare_church (BETA5) Dec 28th 2011

This is a scary church map for HL2DM.
The map took 8 months to build, alot of that time was making the map look nice and planning.

I'm looking for feedback any kind so I can improve the map, so post what you think so far for this BETA stage!

Here's the map beta changes

Beta 1 (kind of a test version)
________________________________________________
Beta 2

Full updates
Frame rates improve in sewer and the rest of the map.
You can now go in the bell tower and the church roof!
More detail in bath room area.
Use sprites above objects that have a use feature.
Network performance improved (needs testing)
A few texture changes/improvements
Fixed crash if trap was used on linux servers
Grave teleport now works with 600 and 400 gravity.
Added fog at gate where the 2 zombies are.
Some Sounds are much louder to make people jump.
Clock hands now have a ghost distort effect
Fixed bug where clock hands didn't fall to the ground after they stop turning.
Hedges now has lighting on top surface.
Green cuter Sprite on locked door near transformer area.
Dead girl on the ground in the Hedge area is more noticeable to the player.
Updated the texture that saying not to feed the fish with added "Gremlins" images.
On drop the model gnone will face the player and stand up right on the ground better than before.
Fixed bug with green metalgate texture near the blood bath area
Lighting on wall improved in fire place for the candle
Updated 2D concept art terxture
The TV static will not turn off when you use the phone, the girl will still appear on tv screen
Added NEW TRAP!
Added garbage outside of the dumpster
When "Combat Box" button has been pressed a light will flash in the church showing where the "Combat Box" has spawned.
Added text message about "multicore rendering" this display in 180 sec's on map load.
Black Crosses s in the map now have a Glow Moving Effect to show you can shoot them.
Tree near grave hp charger lights up green and red depending on charger.
Toilet sound in bath room
Added skulls in the sewer
Sprays near Dr Freemans body on the wall.
Change texture near transformer area in the wall.
Small clock in TV room has a tick sound loop.
Also alot of bugs have been fixed and map tweaks.



Performance Changes

Converted door arch ways to models.
Converted white stairs to model hedge.
The inside of the detailed church roof is now a single model.
Some overlays (like decals) now have a set fade.
When in the sewer the rest of the outside map area will not be visable/rendered. (optimized/func_areaportalwindow)
Sparks and lasers in transformer area have been optimized
and will not be rendered if no players are near by.
Made some areas/brushes func_detail for performance.
Map shadows have been optimized (light map scale)
Lowered some of the model textures resolution.
Most models have a Set Fade Distance.
Green water that runs down the walls in Sewer will only render/spawn if you're near it.
Removed bats and shooting flies in web feature.
Removed 1 moving zombie by the front gate.
Changed alot of "prop_dynamic" models to cheaper "prop_static".
Changed alot of "prop_ragdolls" have been changed to cheaper models.
Converted some brushes to func_lod.
Sounds in the map are alot more optimized.
________________________________________________
BETA 3

Full updates
The "Welcome Screen Bug" and some "Loop Sound Bugs" if you
rejoin server annoyed me and some testers, so i've done a quick fix.

FIX LIST

I Removed the "Welcome Screen" as it does not obey my commands if more that 1 player is on server.
Fixed strange random phone ring sound in odd places after used by player and if others rejoins server.
Fixed strange random baby crying that plays every where if someone rejoins server.
______________________________________________________________
BETA 4

Full updates

Sprite optimation transformer area
Booster.wav louder and optimated
More frame rate optimation (Vis leaf)
Small changes to a few lights
Beta screen image improved
Beta texture in wall changed
Few small map fixes


Map file size compression

From
dm_nightmare_church_b3 (201MB .BSP)
dm_nightmare_church_b3 (92.3MB .BZ2)

To
dm_nightmare_church_b4 (125MB .BSP)
dm_nightmare_church_b4 (59.5MB .BZ2)


BETA 5

Full updates

Teddy bear changes texture skin on gravity gun pick up and drop. (Evil and Good change)
Player spawns have been rased
Flies in web texture resize/fixed
Fixed sprite in transformer area
Gmans head moved in kitchen sink
24 models have been re-compiled to support "prop_staic" (These models use no stress networking on server)
5 models changed to "prop_staic" (no re-compiled needed) (These models use no stress networking on server)
The green metal railing near the clock area can be jumped over now.
The benchs inside the church are not soild now (helps for player movement)
You can now throw greandes over the hedge maze area
Sometimes the server does not load some models (this should be fixed now)
Sprite fire animation works now
Trap sound now works now
Fire extinguisher sound is less loud
Picture on wall near toilet is darker

---> Download (Beta 5) 59MB .BZ2 (Last Updated Dec 28th 2011)
http://gtamike.tsgk.com/my_map…b5.bsp.bz2

gtamike_TSGK
www.gtamikes-maps.piczo.com
________________________________________________

TSGK Forums Map Topic
http://forum.tsgk.com/viewtopic.php?t=4704
Carioca
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Re: dm_nightmare_church (BETA5) Dec 28th 2011

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Gepostet: 30.12.2011 - 08:14 Uhr  ·  #2
thanks for the infos Mike. Download here on our board is updated to beta 5 too.
gtamike_TSGK
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Re: dm_nightmare_church (BETA5) Dec 28th 2011

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Gepostet: 05.01.2012 - 20:17 Uhr  ·  #3
Also here's a OLD BUILD of the map I think Beta 1, there's alot of things I didn't show in the video.


<iframe width="560" height="315" src="http://www.youtube.com/embed/CEZQv-v-oD8" frameborder="0" allowfullscreen></iframe>
gtamike_TSGK
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Re: dm_nightmare_church (BETA5) Dec 28th 2011

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Gepostet: 08.01.2012 - 20:24 Uhr  ·  #4
At last I got my old school friend to take a picture of his art work of the church, on October 2011 he saw a preview of my map dm_nightmare_church".
My map inspired him to make a painting that includes many visual features the map has.
E.G. body in bush, blood water fountain, clock tower, owl in tree, evil doll, and some building design features my church has and more! ;-)

This artist has also done concept art for me in the past for my maps called "dm_lost_base_bcc_final and dm_unreal_factory_hd_b1".
This is the first map Illustration art work i've got from him and i'm very impressed. 8-)

I've added the image in attachment for others to download and zoom in to see the small details. :-)
Taken with 14 megapixel camera for details to be seen.


Image by: Alex Brown (my old school friend)
Church Illustration Art Painting Picuture (Front Cover For Map)




____________________________________________________________________________

My friend wanted this to be a loading screen when you join any server, so you have something to look at when downloading server files etc

Picture


-----> Download - Loading Screen Version
http://forum.tsgk.com/viewtopic.php?p=64132#64132

:)

Image Download (zip)
http://www.mediafire.com/?03v07z1uatvpj7n
gtamike_TSGK
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Re: dm_nightmare_church (BETA5) Dec 28th 2011

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Gepostet: 13.01.2012 - 00:59 Uhr  ·  #5
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