hallo blutsauger
hello bloodsuckers
by knowing u love the killboxes
dm_obey is now upgraded to dm_bk_obey2010_rc2
a midsize killbox
completly rebuild from one of my very first maps (was about time)
now its more compact, has better fps and jump-pads are replaced by lifts
weapon positions, lights, textures and the map-layout itself changes for better look n gameplay
build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map)
fixes in rc2:
fixed supercharger not working correctly
increase trigger hurt in front of the charger activated by button
forced all physics to start asleep
for performance reasons
avoids engine needs to compute all physics behave on mapspawn
other changes:
rescaled [BK] physbox to 80% of its size.. (better to handle now)
change green laser-beams behave to straight beam
has....
16 spawnpoints
5 lifts / 4 for jumps .. 1 for next level access
2 ladders
1 ballspawner / 3 balls with 80 sec respawn time
1 supercharger
1 button / switching on trigger-hurt for supercharger lovers.. .)
+ crow
weapons:
stunstick
crowbar
slams
grenades
3X 357
3X x-bow
4X shotgun
4X ar2 (2X orbs)
lots of physics (BK + A custom phys)
and new .) [BK] custom skinned explosive barrels
DL Arrow
http://www.fileden.com/files/2…ey2010.zip
dl contains:
dm_bk_obey2010_rc2.bsp
dm_bk_obey2010_rc2_info.txt
credits goes out to my buddies and cyrus for the support.. thx
also want to give credits to cncr, by using some re-edited custom textures from cncr´s tex-packs
have fun on another killbox release
hello bloodsuckers
by knowing u love the killboxes
dm_obey is now upgraded to dm_bk_obey2010_rc2
a midsize killbox
completly rebuild from one of my very first maps (was about time)
now its more compact, has better fps and jump-pads are replaced by lifts
weapon positions, lights, textures and the map-layout itself changes for better look n gameplay
build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map)
fixes in rc2:
fixed supercharger not working correctly
increase trigger hurt in front of the charger activated by button
forced all physics to start asleep
for performance reasons
avoids engine needs to compute all physics behave on mapspawn
other changes:
rescaled [BK] physbox to 80% of its size.. (better to handle now)
change green laser-beams behave to straight beam
has....
16 spawnpoints
5 lifts / 4 for jumps .. 1 for next level access
2 ladders
1 ballspawner / 3 balls with 80 sec respawn time
1 supercharger
1 button / switching on trigger-hurt for supercharger lovers.. .)
+ crow
weapons:
stunstick
crowbar
slams
grenades
3X 357
3X x-bow
4X shotgun
4X ar2 (2X orbs)
lots of physics (BK + A custom phys)
and new .) [BK] custom skinned explosive barrels
DL Arrow
http://www.fileden.com/files/2…ey2010.zip
dl contains:
dm_bk_obey2010_rc2.bsp
dm_bk_obey2010_rc2_info.txt
credits goes out to my buddies and cyrus for the support.. thx
also want to give credits to cncr, by using some re-edited custom textures from cncr´s tex-packs
have fun on another killbox release
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