Hallo Blutsauger u Freunde,
wir habens getan, hier kommt das 18 monate projekt.. dm_valve_rc1
Hello Bloodsuckers n friends,
we did it, here comes the 18 months project... dm_valve_rc1
youtube vids:
https://www.youtube.com/channe…IeA/videos
map download:
http://hl2dm.gamebanana.com/maps/177490
Map Title: dm_valve
Map Name (file): dm_valve_rc1.bsp
Map Version: v1.0
Author: OFCC Team (Operation Flow Control Cartography)
E-mail: ofccteam@gmail.com
website: www.obigaming.com
steam: http://steamcommunity.com/groups/obifcc
youtube: http://www.youtube.com/channel/UClveLoLvVfai6825-7jWIeA
=================================================================================
Game: Half-Life 2
Supported game type: Deathmatch
Map size: 16 players
Custom Textures: Yes
Custom Soundscape: Yes
Custom Models: Yes
Custom Skybox: Yes
=================================================================================
Contents of this package:
This ZIP file has 3 files that comes with:
- dm_valve_rc1.bsp.bz2 ( 92.154 kb)
unzipped .bsp (288.121 kb)
- dm_valve_info.txt (12 kb)
- dm_valve_rc1.log (9 kb)
Ingame map description:
You're a student at the 'Game Design School Academy',
and have always dreamed of achieving a postion in the game industry.
One night, after 12 hours of playing HL2DM (your favorite game)
you're getting more and more tired. Your head begins falling slowly onto your keyboard,
when suddenly you start dreaming that you're wearing your best suit, portfolio in hand.
Heading to and interview at the Valve, Software headquarters located at 520 Kirkland Way,
Kirkland, Washington. (United States).
Deep in sleep, your body twitching, you wake up teleported INSIDE the captivating Valve, Headquarters.
Once inside you discover all of the many facets of Valve.
Go find Gabes office and profess your talents to him. You are granted a job.
Time to work on the latest project (HL3). You become diverted from the task at hand.
Rebels are coming from one side, Combine from the another.
Are you playing or working at Valve Office, Headquarters.
So, have you ever asked yourself..?
What if Aperture Science was real in our world, doing business as VALVe, LLC?
What if all the games were actually Aperture-Science testing facilities?
What would their headquarters have looked like at 520 Kirkland Way, Kirkland, Washington?
The OFCC Team invested more than a year and a half to reveal the truth.
Welcome to DM_Valve....
Are you ready?
For a large scale multiplayer map for Half - Life 2 Deathmatch,
which is mainly based on photos, featuring alot of unique custom content.
Here we go!
ENJOY!
OFCC Team
=================================================================================
Main features/facts:
Areas:
Outside: (parking area, construction side)
Basement: (parking garage, data center, credits)
Groundfloor: (main entrance, valve lobby, offices)
1rst-floor: (hl2 related, offices, workspaces)
2nd-floor: (tf2 related, canteen, workspaces)
3rd-floor: (portal related, workspaces, offices)
Roofs: (2 layers + rpg containing maintenance area)
Weapons + Ammo:
357: 4x (3x ammo)
Ar2: 7x (3x ammo, 7x orb)
Crossbow: 5x (4x ammo)
Crowbar: 3x
Grenades: 23x
Shotgun: 8x (7x ammo)
Smg: 5x (2x ammo, 6x nades)
Slam: 4x
Stunstick: 3x
Physbox: 8x
Rpg: 1x
Health + Charge:
Health-pack: 29x
Health-vial: 26x
Health-charger: 2x
Batterys: 14x
Suit-charger: 3x
Super-charger: 1x
Spawnpoints: featuring both, DM and TDM gameplay.
Player_dm 19x (positions inside)
Player_start 1x (position outside)
Player_combine 10x (position groundlevel)
Player_rebel 10x (position 2nd floor)
Further features:
-2 (real-life styled) Multilevel Elevators
-Steam update event
-Citadel shaped Supercharger + trap
-Neurotoxin (release deadly neurotoxins)
-Suicide trap (don´t press every button)
-Pneumatic Diversity Vent transport system
-2 Jump spots (fast higher level access)
-Item spawning Machines
-Portal (look-a-like) teleports (2x both ways)
-RPG Cabinet + trap (needs to be disarmed)
-The CAKE is NO lie (eat it to regain health)
-Climbable Gutters and Ladders
-Automatic Doors n other interactives
Map size in units:
5120Length x 3072Width x 1024Height
3D skybox: 12288Lenght x 12288Width
=================================================================================
Construction Time: 18 months
Release Date: November 16, 2013
Known Bugs:
-Intro sound on map start sometimes doesn´t play.
-Rotating door stops animation too early,
when triggered/touched twice during rotation.
-Jump-spots position indicator (smoke)
sometimes won´t toggle correct on button press.
-Gman may disappear at times (as usual^^)
-Steam update overlay, may appear streched,
which depends on ingame display resolutions.
-rpg sometimes crashes map for yet unknown reason
=================================================================================
OFCC Team members:
[SS] Admin Oh: be (US)
QMD (CA)
JuJu (US)
[FF] Elite.Jack Daniels (US)
[FF] Assn.NTG56 (US)
[FF] Elite.Veritas{*}
Pseudonym` (UK)
Dnb.ninetynine
{BB} Whipper snapper (UK)
[BK] Anticitizen_1 (DE)
=================================================================================
Additional Support/Testplay:
[SS]Admin.ORACLE
[SS]Monogon
[ONLY³] Ultramarine
IPA
[MB]haymaker
[MB]ZappBaTiggan
|911| Neolinkster
Harley
=BWS= Politesse
Pumpkin Head
Samsara
Lycantharpe
Kakujitsu
=================================================================================
Additional Credits:
=BWS= MURLE (hl3 texture)
Shiroko (foliage models)
AlcyToronto (car collection)
TopHatWaffle (water textures)
Tron2000 (frabriquelol content)
wir habens getan, hier kommt das 18 monate projekt.. dm_valve_rc1
Hello Bloodsuckers n friends,
we did it, here comes the 18 months project... dm_valve_rc1
youtube vids:
https://www.youtube.com/channe…IeA/videos
map download:
http://hl2dm.gamebanana.com/maps/177490
Map Title: dm_valve
Map Name (file): dm_valve_rc1.bsp
Map Version: v1.0
Author: OFCC Team (Operation Flow Control Cartography)
E-mail: ofccteam@gmail.com
website: www.obigaming.com
steam: http://steamcommunity.com/groups/obifcc
youtube: http://www.youtube.com/channel/UClveLoLvVfai6825-7jWIeA
=================================================================================
Game: Half-Life 2
Supported game type: Deathmatch
Map size: 16 players
Custom Textures: Yes
Custom Soundscape: Yes
Custom Models: Yes
Custom Skybox: Yes
=================================================================================
Contents of this package:
This ZIP file has 3 files that comes with:
- dm_valve_rc1.bsp.bz2 ( 92.154 kb)
unzipped .bsp (288.121 kb)
- dm_valve_info.txt (12 kb)
- dm_valve_rc1.log (9 kb)
Ingame map description:
You're a student at the 'Game Design School Academy',
and have always dreamed of achieving a postion in the game industry.
One night, after 12 hours of playing HL2DM (your favorite game)
you're getting more and more tired. Your head begins falling slowly onto your keyboard,
when suddenly you start dreaming that you're wearing your best suit, portfolio in hand.
Heading to and interview at the Valve, Software headquarters located at 520 Kirkland Way,
Kirkland, Washington. (United States).
Deep in sleep, your body twitching, you wake up teleported INSIDE the captivating Valve, Headquarters.
Once inside you discover all of the many facets of Valve.
Go find Gabes office and profess your talents to him. You are granted a job.
Time to work on the latest project (HL3). You become diverted from the task at hand.
Rebels are coming from one side, Combine from the another.
Are you playing or working at Valve Office, Headquarters.
So, have you ever asked yourself..?
What if Aperture Science was real in our world, doing business as VALVe, LLC?
What if all the games were actually Aperture-Science testing facilities?
What would their headquarters have looked like at 520 Kirkland Way, Kirkland, Washington?
The OFCC Team invested more than a year and a half to reveal the truth.
Welcome to DM_Valve....
Are you ready?
For a large scale multiplayer map for Half - Life 2 Deathmatch,
which is mainly based on photos, featuring alot of unique custom content.
Here we go!
ENJOY!
OFCC Team
=================================================================================
Main features/facts:
Areas:
Outside: (parking area, construction side)
Basement: (parking garage, data center, credits)
Groundfloor: (main entrance, valve lobby, offices)
1rst-floor: (hl2 related, offices, workspaces)
2nd-floor: (tf2 related, canteen, workspaces)
3rd-floor: (portal related, workspaces, offices)
Roofs: (2 layers + rpg containing maintenance area)
Weapons + Ammo:
357: 4x (3x ammo)
Ar2: 7x (3x ammo, 7x orb)
Crossbow: 5x (4x ammo)
Crowbar: 3x
Grenades: 23x
Shotgun: 8x (7x ammo)
Smg: 5x (2x ammo, 6x nades)
Slam: 4x
Stunstick: 3x
Physbox: 8x
Rpg: 1x
Health + Charge:
Health-pack: 29x
Health-vial: 26x
Health-charger: 2x
Batterys: 14x
Suit-charger: 3x
Super-charger: 1x
Spawnpoints: featuring both, DM and TDM gameplay.
Player_dm 19x (positions inside)
Player_start 1x (position outside)
Player_combine 10x (position groundlevel)
Player_rebel 10x (position 2nd floor)
Further features:
-2 (real-life styled) Multilevel Elevators
-Steam update event
-Citadel shaped Supercharger + trap
-Neurotoxin (release deadly neurotoxins)
-Suicide trap (don´t press every button)
-Pneumatic Diversity Vent transport system
-2 Jump spots (fast higher level access)
-Item spawning Machines
-Portal (look-a-like) teleports (2x both ways)
-RPG Cabinet + trap (needs to be disarmed)
-The CAKE is NO lie (eat it to regain health)
-Climbable Gutters and Ladders
-Automatic Doors n other interactives
Map size in units:
5120Length x 3072Width x 1024Height
3D skybox: 12288Lenght x 12288Width
=================================================================================
Construction Time: 18 months
Release Date: November 16, 2013
Known Bugs:
-Intro sound on map start sometimes doesn´t play.
-Rotating door stops animation too early,
when triggered/touched twice during rotation.
-Jump-spots position indicator (smoke)
sometimes won´t toggle correct on button press.
-Gman may disappear at times (as usual^^)
-Steam update overlay, may appear streched,
which depends on ingame display resolutions.
-rpg sometimes crashes map for yet unknown reason
=================================================================================
OFCC Team members:
[SS] Admin Oh: be (US)
QMD (CA)
JuJu (US)
[FF] Elite.Jack Daniels (US)
[FF] Assn.NTG56 (US)
[FF] Elite.Veritas{*}
Pseudonym` (UK)
Dnb.ninetynine
{BB} Whipper snapper (UK)
[BK] Anticitizen_1 (DE)
=================================================================================
Additional Support/Testplay:
[SS]Admin.ORACLE
[SS]Monogon
[ONLY³] Ultramarine
IPA
[MB]haymaker
[MB]ZappBaTiggan
|911| Neolinkster
Harley
=BWS= Politesse
Pumpkin Head
Samsara
Lycantharpe
Kakujitsu
=================================================================================
Additional Credits:
=BWS= MURLE (hl3 texture)
Shiroko (foliage models)
AlcyToronto (car collection)
TopHatWaffle (water textures)
Tron2000 (frabriquelol content)